/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package jmmos.gameserver.model;

import java.util.List;

import javolution.util.FastList;

import jmmos.gameserver.model.actor.MMONpc;

public class MMOSiegeGuild
{
	private int _guildId = 0;
	private List<MMONpc> _flag = new FastList<>();
	private int _numFlagsAdded = 0;
	private SiegeGuildType _type;
	
	public enum SiegeGuildType
	{
		OWNER,
		DEFENDER,
		ATTACKER,
		DEFENDER_PENDING
	}
	
	public MMOSiegeGuild(int guildId, SiegeGuildType type)
	{
		_guildId = guildId;
		_type = type;
	}
	
	public int getNumFlags()
	{
		return _numFlagsAdded;
	}
	
	public void addFlag(MMONpc flag)
	{
		_numFlagsAdded++;
		getFlag().add(flag);
	}
	
	public boolean removeFlag(MMONpc flag)
	{
		if (flag == null)
		{
			return false;
		}
		boolean ret = getFlag().remove(flag);
		// check if null objects or duplicates remain in the list.
		// for some reason, this might be happening sometimes...
		// delete false duplicates: if this flag got deleted, delete its copies too.
		if (ret)
		{
			while (getFlag().remove(flag))
			{
				//
			}
		}
		flag.deleteMe();
		_numFlagsAdded--;
		return ret;
	}
	
	public void removeFlags()
	{
		for (MMONpc flag : getFlag())
		{
			removeFlag(flag);
		}
	}
	
	public final int getGuildId()
	{
		return _guildId;
	}
	
	public final List<MMONpc> getFlag()
	{
		if (_flag == null)
		{
			_flag = new FastList<>();
		}
		return _flag;
	}
	
	public SiegeGuildType getType()
	{
		return _type;
	}
	
	public void setType(SiegeGuildType setType)
	{
		_type = setType;
	}
}
